AoeStats
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African Clearing

506985392Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 29m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1457
+12
🇨🇦 Berbers · Canada
1403
+15
🇨🇳 Huns · China
1350
+17
🇨🇳 Byzantines · China
1336
+17
🇫🇷 Spanish · France
1531
-22
🇫🇷 Cumans · France
1355
-15
🇫🇷 Magyars · France
1351
-14
🇨🇭 Turks · Switzerland
1241
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 1,344 12:16 23:05 — ⚔ Scout Rush
37 1,090 12:09 22:00 — ⛏ Fast Castle
31 925 13:17 17:43 — ⛏ Fast Castle
27 795 12:39 16:53 — ⛏ Fast Castle
26 762 13:29 24:08 — ⛏ Fast Castle
24 697 15:07 18:52 — ⛏ Fish Boom FC
21 627 13:02 17:44 — ⛏ Fast Castle
18 547 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,645 4,545 2,995 300 17,485 17,886
8,535 5,104 2,795 500 16,934 16,583
7,450 5,129 1,480 1,150 15,209 15,391
6,220 5,995 1,135 400 13,750 14,758
4,700 4,901 1,150 300 11,051 10,423
4,975 4,025 300 1,190 10,490 10,325
4,325 2,707 550 1,010 8,592 8,367
2,950 1,384 50 300 4,684 5,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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