AoeStats
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African Clearing

506980958Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1476
+12
🇨🇱 Cumans · Chile
1414
+15
🇹🇼 Japanese · Taiwan
1406
+15
1390
+16
🇫🇷 Spanish · France
1552
-21
🇫🇷 Hindustanis · France
1369
-14
🇫🇷 Turks · France
1365
-14
🇨🇭 Berbers · Switzerland
1250
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 2,266 13:58 18:24 42:47
35 1,550 12:43 16:30 35:11 ⛏ Fast Castle
34 1,507 11:14 23:03 42:42 ⚔ Scouts into Towers
31 1,378 13:51 17:39 29:59 ⛏ FC into Fish Boom
27 1,207 13:01 28:09 41:51 ⚔ Scout Rush
25 1,115 12:32 22:33 — ⚔ Scout Rush
24 1,081 13:14 17:15 36:49 ⛏ Fast Castle
22 980 15:40 22:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,225 17,335 10,040 1,500 42,100 55,773
18,330 11,353 7,250 800 37,733 39,985
21,405 9,757 3,845 1,900 36,907 42,310
12,395 13,922 3,810 450 30,577 38,744
12,090 11,078 4,010 1,150 28,328 35,390
13,745 10,367 2,640 1,180 27,932 29,892
11,310 8,047 650 505 20,512 21,771
3,500 2,035 500 1,575 7,610 6,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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