AoeStats
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Socotra

506975707Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1544
+8
🇫🇷 Hindustanis · France
1354
+15
🇫🇷 Japanese · France
1350
+15
🇨🇭 Teutons · Switzerland
1231
+19
🇲🇽 Chinese · Mexico
1390
-17
🇨🇴 Italians · Colombia
1374
-16
🇨🇴 Persians · Colombia
1340
-15
🇨🇴 Sicilians · Colombia
1202
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,921 8:46 23:12 46:14 ⚔ Scout Rush
34 1,668 9:58 22:15 39:11 ⚔ Scout Rush
33 1,602 13:24 22:57 47:55 ⚔ Archer Rush
32 1,598 26:53 37:34 — ⚔ Towers FC
31 1,512 9:40 14:34 — ⛏ Fast Castle
31 1,522 10:49 16:24 43:37 ⛏ Fast Castle
28 1,375 13:04 25:34 — ⚔ Archer Rush
21 1,014 10:49 49:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,990 9,743 16,655 850 50,238 55,319
17,985 16,009 9,270 1,085 44,349 51,412
19,485 10,073 11,400 1,475 42,433 47,571
12,900 17,350 7,525 2,150 39,925 41,314
6,650 10,227 5,835 1,680 24,392 25,329
7,445 8,215 3,080 850 19,590 20,138
5,625 5,478 635 1,135 12,873 12,931
4,985 3,052 300 725 9,062 11,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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