AoeStats
← chewie1706

Black Forest

506973225Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 18m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1373
+17
🇲🇽 Bohemians · Mexico
1373
+17
🇨🇴 Hindustanis · Colombia
1356
+18
🇨🇴 Shu · Colombia
1179
+23
🇫🇷 Mongols · France
1570
-26
🇫🇷 Hindustanis · France
1372
-18
🇫🇷 Italians · France
1368
-18
🇨🇭 Teutons · Switzerland
1244
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 708 11:53 16:32 — ⛏ Fish Boom FC
38 694 12:18 17:04 — ⛏ Fish Boom FC
37 682 8:28 — — ⚔ Archer Rush
34 612 9:12 — — ⚔ Archer Rush
33 605 8:28 — — ⚔ Scout Rush
27 500 12:09 — —
24 445 13:20 — — ⛏ Fish Boom FC
24 440 13:08 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,600 3,085 1,765 220 8,670 8,713
3,150 3,365 250 15 6,780 8,035
2,875 2,505 1,045 0 6,425 7,623
3,750 2,075 50 0 5,875 5,887
2,975 1,620 200 130 4,925 5,930
2,425 1,885 50 165 4,525 5,897
2,400 1,673 200 215 4,488 5,567
2,100 1,273 140 0 3,513 3,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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