AoeStats
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African Clearing

506683567Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 43m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1582
+5
🇫🇷 Jurchens · France
1432
+9
🇫🇷 Burmese · France
1218
+17
🇫🇷 Gurjaras · France
1116
+21
🇨🇭 Spanish · Switzerland
1297
-14
🇨🇭 Vietnamese · Switzerland
1275
-13
🇨🇭 Saracens · Switzerland
1274
-13
🇨🇭 Portuguese · Switzerland
1244
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,020 14:10 17:34 41:21 ⛏ Fast Castle
42 1,848 14:20 27:07 — ⚔ Archers into Skirms
39 1,715 11:18 30:37 — ⚔ Scouts into Towers into Skirms
35 1,508 15:14 19:16 32:54 ⛏ Fast Castle
27 1,189 13:46 24:49 39:32 ⚔ Archers into Skirms
27 1,154 13:08 25:50 — ⚔ Archers into Skirms
27 1,178 14:02 18:16 33:02 ⛏ Fast Castle
26 1,142 12:33 18:59 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,045 16,837 11,360 3,850 63,092 67,693
21,145 11,670 8,260 1,580 42,655 48,020
13,820 10,430 6,420 2,350 33,020 35,076
16,325 7,550 6,250 2,450 32,575 38,310
12,550 9,890 1,600 1,120 25,160 26,469
9,665 9,287 3,450 950 23,352 26,992
6,580 6,524 1,930 975 16,009 16,891
6,475 7,322 1,480 725 16,002 15,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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