AoeStats
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African Clearing

506632715Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 34m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
1551
+12
🇫🇷 Franks · France
1414
+18
🇨🇳 Gurjaras · China
1467
-15
🇩🇪 Spanish · Germany
1459
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,663 11:30 23:15 — ⚔ Scout Rush
46 1,601 12:51 17:02 — ⛏ Fast Castle
29 1,016 13:14 22:16 — ⚔ Archer Rush
23 785 14:33 22:33 —

Resources

Player Food Wood Gold Stone Spent Collected
11,840 6,271 3,745 650 22,506 22,777
9,800 5,076 3,395 1,055 19,326 22,181
6,300 5,733 2,725 1,600 16,358 17,350
4,680 3,599 470 405 9,154 9,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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