AoeStats
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African Clearing

506627827Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 42m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1449
+12
🇨🇳 Spanish · China
1359
+16
🇦🇺 Portuguese · Australia
1327
+17
🇫🇷 Byzantines · France
1573
-22
🇫🇷 Persians · France
1431
-17
🇫🇷 Aztecs · France
1081
-6
Player eAPM Actions Feudal Castle Imperial Opening
57 2,430 13:22 17:32 35:40 ⛏ Fast Castle
49 2,086 13:11 28:44 — ⚔ Towers into Archers
43 1,834 12:26 16:14 40:51 ⛏ Fast Castle
42 1,812 12:43 18:50 38:06 ⛏ Fast Castle
32 1,358 13:58 18:16 27:15 ⛏ Fish Boom FC
22 922 14:07 34:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,650 13,209 7,120 1,900 45,879 46,863
18,875 11,109 6,775 1,910 38,669 39,551
17,095 11,993 3,435 1,940 34,463 34,832
11,940 11,401 9,070 1,145 33,556 36,147
12,950 11,031 4,525 2,510 31,016 33,518
4,200 3,415 250 425 8,290 8,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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