AoeStats
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Arena

506623260Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 39m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1567
+6
🇫🇷 Mongols · France
1420
+11
🇫🇷 Burgundians · France
1057
+24
🇭🇰 Poles · Hong Kong SAR China
1367
-17
🇨🇳 Wu · China
1339
-15
🇨🇳 Bohemians · China
1183
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 2,082 10:46 14:41 31:48 ⛏ Fast Castle
43 1,679 9:55 13:58 28:47 ⛏ Fast Castle
35 1,364 11:47 15:44 28:51 ⛏ Fast Castle
32 1,247 8:09 21:50 29:06 ⚔ Towers FC
25 968 10:40 15:25 29:54 ⛏ Fast Castle
20 797 10:50 18:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,475 19,985 14,775 3,655 57,890 65,028
24,295 13,360 11,655 3,020 52,330 57,048
22,735 10,108 12,245 850 45,938 49,786
16,705 18,188 7,300 1,600 43,793 50,097
11,050 11,261 2,795 2,115 27,221 31,160
8,030 6,475 3,385 3,155 21,045 21,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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