AoeStats
← chewie1706

Arena

506426832Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 56m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
1626
+17
🇫🇷 Teutons · France
1546
+21
🇩🇪 Bohemians · Germany
1652
-19
🇩🇪 Poles · Germany
1651
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 2,522 10:28 14:35 30:36 ⚔ FC into Scouts
45 2,537 10:35 14:29 29:56 ⚔ FC into Scouts
31 1,750 9:53 21:24 25:47 ◆ FC into Fast Imp
27 1,540 8:45 22:26 28:16 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
50,580 25,970 13,680 2,955 93,185 108,775
36,010 25,692 10,790 2,460 74,952 82,171
27,795 21,691 15,885 4,120 69,491 77,256
24,995 20,945 13,025 2,325 61,290 69,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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