AoeStats
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African Clearing

506420023Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 37m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khitans · France
1726
+10
🇫🇷 Slavs · France
1612
+14
🇫🇷 Magyars · France
1528
+18
🇨🇭 Celts · Switzerland
1602
-15
🇪🇸 Cumans · Spain
1595
-15
🇦🇷 Persians · Argentina
1537
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,991 11:25 23:09 — ⚔ Scout Rush
43 1,631 12:39 17:19 — ⛏ Fast Castle
42 1,577 13:03 16:18 — ⛏ Fast Castle
39 1,481 13:33 17:21 35:55 ⛏ Fast Castle
37 1,421 11:24 22:37 36:51 ⚔ Scout Rush
28 1,074 11:49 23:09 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,235 10,754 7,450 4,415 40,854 41,755
17,030 10,790 7,760 1,695 37,275 39,636
17,655 6,925 8,080 100 32,760 32,207
14,505 9,958 4,850 1,235 30,548 31,813
10,980 9,781 725 1,345 22,831 23,230
11,035 7,705 1,910 320 20,970 20,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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