AoeStats
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Arena

506411635Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 44m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Sicilians · Taiwan
1801
+9
🇹🇼 Hindustanis · Taiwan
1715
+13
🇹🇼 Japanese · Taiwan
1509
+21
🇫🇷 Vietnamese · France
1745
-19
🇫🇷 Tatars · France
1626
-14
🇫🇷 Cumans · France
1538
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,367 10:39 14:25 31:13 ⛏ Fast Castle
49 2,189 11:18 15:33 31:37 ⛏ Fast Castle
45 2,037 10:57 14:48 31:44 ⚔ FC into Scouts
45 2,030 10:22 14:04 27:28 ⛏ Fast Castle
37 1,638 8:32 24:26 30:22 ⚔ Towers FC
37 1,673 10:53 15:02 27:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,770 13,675 24,630 1,885 88,960 90,495
35,665 20,976 22,670 3,650 82,961 87,788
32,565 24,720 9,560 6,500 73,345 74,284
22,220 18,140 13,500 1,670 55,530 63,802
18,530 18,937 5,850 1,545 44,862 49,381
15,300 14,810 6,235 3,955 40,300 45,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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