AoeStats
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African Clearing

505235254Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 45m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1470
+14
🇫🇷 Romans · France
1409
+16
🇫🇷 Slavs · France
1329
+20
🇨🇭 Romans · Switzerland
1264
+23
🇮🇳 Khmer · India
1439
-19
🇩🇪 Wei · Germany
1425
-19
🇻🇳 Sicilians · Vietnam
1404
-18
🇵🇱 Portuguese · Poland
1380
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,801 14:16 17:16 33:33 ⛏ Fast Castle
37 1,673 13:49 18:03 31:59 ⛏ Fast Castle
36 1,632 13:33 17:20 33:46 ⛏ Fast Castle
34 1,574 14:39 20:02 38:29 ⛏ Fast Castle
28 1,279 12:50 16:56 36:17 ⛏ Fast Castle
26 1,202 12:31 31:12 — ⚔ Towers into Archers
25 1,159 13:22 18:56 42:08 ⛏ Fast Castle
19 863 14:53 21:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,280 16,465 7,315 5,500 50,560 57,784
21,855 11,128 13,930 3,100 50,013 52,844
22,265 12,885 10,380 2,935 48,465 58,613
16,385 14,805 6,490 1,250 38,930 42,401
18,355 14,901 3,825 1,090 38,171 41,357
13,095 8,502 5,995 3,605 31,197 34,388
11,110 9,054 3,640 2,280 26,084 28,307
8,690 9,195 1,775 1,605 21,265 23,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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