AoeStats
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Arena

504013446Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 54m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1462
+8
🇨🇭 Britons · Switzerland
1296
+15
🇫🇷 Persians · France
1294
+15
🇫🇷 Burgundians · France
1093
+25
🇧🇪 Turks · Belgium
1330
-17
🇹🇼 Armenians · Taiwan
1289
-16
🇨🇳 Tatars · China
1259
-15
🇭🇰 Italians · Hong Kong SAR China
1254
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,177 10:29 15:20 29:19 ⛏ Fast Castle
40 2,188 12:23 17:01 29:38 ⛏ Fast Castle
35 1,907 7:12 24:08 38:02 ⚔ Towers FC
34 1,847 10:51 34:47 48:13 ⛏ Fast Castle
32 1,763 10:40 14:47 28:25 ⛏ Fast Castle
32 1,769 10:14 13:53 29:09 ⛏ Fast Castle
29 1,570 11:40 15:17 29:39 ⛏ Fast Castle
27 1,473 10:08 14:17 28:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,440 21,420 24,730 4,950 106,540 118,667
53,720 30,431 16,065 3,450 103,666 108,676
28,555 35,635 22,795 2,250 89,235 101,143
37,215 18,895 16,940 1,300 74,350 79,615
30,845 14,775 24,540 1,500 71,660 84,396
16,415 24,042 16,590 8,335 65,382 75,855
29,605 24,925 8,300 935 63,765 68,730
18,620 16,719 5,225 1,680 42,244 51,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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