AoeStats
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Arena

504006412Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 42m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1452
+10
🇫🇷 Portuguese · France
1437
+10
🇨🇭 Teutons · Switzerland
1279
+17
🇫🇷 Burgundians · France
1066
+27
🇩🇴 Portuguese · Dominican Republic
1353
-18
🇮🇩 Saracens · Indonesia
1308
-16
🇫🇷 Franks · France
1288
-15
🇨🇳 Cumans · China
1278
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,936 10:05 14:30 29:18 ⛏ Fast Castle
45 1,874 9:27 20:50 29:09 ⛏ Fast Castle
39 1,625 11:48 16:02 30:49 ⛏ Fast Castle
36 1,528 10:50 15:21 27:33 ⛏ Fast Castle
36 1,498 10:50 26:00 36:56 ⛏ Fast Castle
29 1,211 10:26 14:29 30:40 ⛏ Fast Castle
25 1,032 7:41 23:36 39:03 ⚔ Towers FC
21 901 10:39 16:31 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,730 17,775 14,855 560 57,920 60,839
22,695 14,205 12,595 2,900 52,395 57,281
22,710 14,170 12,250 2,805 51,935 56,973
16,590 22,011 12,070 970 51,641 54,564
18,260 17,721 12,810 965 49,756 60,771
13,535 9,260 5,945 2,250 30,990 39,666
8,600 8,350 3,835 4,115 24,900 28,971
7,650 5,038 3,710 2,135 18,533 20,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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