AoeStats
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African Clearing

504004967Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 8m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1444
+8
🇫🇷 Malians · France
1428
+9
🇨🇭 Vikings · Switzerland
1263
+16
🇫🇷 Vietnamese · France
1041
+25
🇹🇷 Wei · Türkiye
1282
-15
🇨🇳 Maya · China
1264
-15
🇸🇪 Japanese · Sweden
1258
-14
🇦🇷 Huns · Argentina
1249
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 309 — — —
35 280 — — —
28 228 — — —
27 214 — — —
23 181 — — —
23 186 — — —
1 11 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 375 50 100 1,775 1,190
1,150 475 50 100 1,775 1,171
950 475 50 100 1,575 1,053
900 550 0 100 1,550 1,053
700 700 50 100 1,550 994
1,050 175 0 0 1,225 1,173
0 0 0 0 0 240
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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