AoeStats
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Nomad

507838331Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 47m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1536
+11
🇩🇪 Persians · Germany
1476
+13
🇩🇪 Spanish · Germany
1443
+14
🇩🇪 Malians · Germany
1263
+22
🇺🇸 Slavs · United States
1446
-17
🇨🇱 Saracens · Chile
1417
-15
🇲🇽 Koreans · Mexico
1404
-15
🇲🇽 Tupi · Mexico
1353
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,083 14:48 20:11 40:52 ⛏ Fish Boom FC
41 1,948 13:11 17:02 45:26 ⛏ Fish Boom FC
41 1,982 13:55 17:42 34:13 ⛏ Fish Boom FC
31 1,491 14:17 19:04 46:52 ⛏ Fish Boom FC
29 1,383 14:00 22:11 37:25 ⛏ Fish Boom into Galleys FC
29 1,390 15:06 21:18 44:11 ⛏ Fish Boom FC into Fire Galleys
27 1,290 13:41 18:48 38:43 ⛏ Fish Boom FC
23 1,079 12:51 27:10 — ⚔ Fish Boom into M@A into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,375 20,106 9,600 3,595 56,676 58,534
22,555 15,580 12,860 1,985 52,980 66,276
14,305 15,181 9,545 1,745 40,776 41,484
18,665 14,162 5,425 470 38,722 39,474
13,150 16,264 6,355 2,350 38,119 42,273
13,605 11,845 4,220 2,870 32,540 34,466
10,030 15,258 5,100 1,730 32,118 32,510
10,345 9,180 6,425 1,930 27,880 35,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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