AoeStats
← Asbachgott

Nomad

507830532Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 51m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1527
+9
🇩🇪 Persians · Germany
1465
+11
🇩🇪 Spanish · Germany
1430
+13
🇩🇪 Malians · Germany
1243
+20
🇩🇪 Dravidians · Germany
1414
-16
🇪🇸 Lithuanians · Spain
1352
-13
🇵🇱 Japanese · Poland
1348
-13
🇮🇹 Franks · Italy
1299
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,617 13:07 16:54 — ⛏ Fish Boom FC
37 1,883 14:57 19:00 37:37 ⛏ Fish Boom FC
35 1,771 12:55 16:32 44:28 ⛏ Fish Boom FC
34 1,759 12:22 21:14 38:08 ⛏ Fish Boom into Fire Galleys FC
33 1,682 16:08 21:07 39:17 ⚔ Fish Boom into Scouts
33 1,666 13:28 23:19 43:34 ⛏ Fish Boom FC
26 1,350 13:45 19:49 41:41 ⛏ Fish Boom FC
23 1,195 12:55 19:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,770 12,375 14,680 6,250 61,075 70,812
24,485 20,715 11,975 2,695 59,870 72,804
24,900 16,260 12,770 1,950 55,880 63,442
21,120 13,854 13,165 4,095 52,234 53,934
14,465 12,604 7,220 1,800 36,089 38,822
12,800 11,975 4,585 3,130 32,490 34,115
13,110 9,530 6,065 1,300 30,005 30,699
10,900 9,283 1,870 2,890 24,943 26,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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