AoeStats
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Oasis

507823588Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 40m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1486
+14
🇨🇳 Berbers · China
1426
+16
🇨🇱 Britons · Chile
1401
+17
🇦🇷 Mongols · Argentina
1366
+19
🇩🇪 Vietnamese · Germany
1547
-20
🇩🇪 Persians · Germany
1484
-19
🇩🇪 Magyars · Germany
1447
-17
🇩🇪 Saracens · Germany
1253
-10
Player eAPM Actions Feudal Castle Imperial Opening
91 3,682 9:30 25:38 40:21 ⚔ Archer Rush
57 2,300 9:36 25:05 33:14 ⚔ Archer Rush
53 2,131 10:01 24:59 — ⚔ Scout Rush
52 2,096 9:32 21:49 33:52 ⛏ Fast Castle
51 2,066 10:42 22:37 39:21 ⚔ Scout Rush
45 1,816 8:58 22:44 39:46 ⚔ Scouts into Archers into Skirms
37 1,490 9:28 27:24 — ⚔ Archer Rush
33 1,349 10:20 16:20 37:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,830 16,510 12,505 850 51,695 57,486
19,455 8,260 10,610 200 38,525 41,979
17,420 8,931 9,625 850 36,826 43,631
17,740 8,425 6,435 200 32,800 34,617
9,440 11,497 10,515 0 31,452 32,563
9,660 10,831 9,365 780 30,636 31,765
11,810 10,442 4,785 2,520 29,557 30,135
8,675 10,686 5,555 1,000 25,916 29,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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