AoeStats
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Pilgrims

507819543Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 22m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1473
+15
🇺🇸 Armenians · United States
1459
+16
🇺🇸 Dravidians · United States
1455
+16
🇨🇦 Armenians · Canada
1361
+20
🇩🇪 Byzantines · Germany
1569
-22
🇩🇪 Persians · Germany
1503
-19
🇩🇪 Spanish · Germany
1464
-17
🇩🇪 Saracens · Germany
1262
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 942 10:23 19:12 — ⛏ Fish Boom into Fire Galleys FC
40 898 11:47 21:54 — ⛏ Fish Boom into Fire Galleys FC
38 844 12:52 17:20 — ⛏ Fish Boom FC
34 761 14:07 17:47 — ⚔ Fish Boom into M@A FC
30 657 12:28 21:36 — ⛏ Fish Boom into Fire Galleys FC
30 670 11:19 16:02 — ⛏ Fish Boom FC
26 587 11:21 20:38 — ⛏ Fish Boom into Galleys FC
19 430 12:59 17:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,885 5,878 2,135 325 14,223 14,072
4,625 7,286 1,535 200 13,646 14,674
3,575 6,225 1,760 100 11,660 12,761
3,650 5,573 1,510 860 11,593 11,306
4,610 5,320 1,350 200 11,480 12,908
3,600 4,933 1,310 100 9,943 11,239
4,080 4,320 990 200 9,590 10,530
2,970 2,356 310 1,410 7,046 6,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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