AoeStats
← Asbachgott

Pilgrims

507805737Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 90m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1411
+14
🇺🇸 Armenians · United States
1399
+15
🇩🇪 Spanish · Germany
1482
-18
🇩🇪 Persians · Germany
1273
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 5,954 10:41 16:58 51:13 ⛏ Fish Boom FC
39 3,515 11:45 15:30 43:53 ⛏ Fish Boom FC
38 3,412 8:02 21:57 36:18 ⛏ Fish Boom into Fire Galleys FC
37 3,370 10:21 19:16 31:08 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
96,180 32,365 25,000 5,150 158,695 165,361
57,410 58,300 30,805 6,900 153,415 170,407
64,065 40,252 20,370 4,840 129,527 139,865
56,450 34,713 20,800 1,175 113,138 120,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.