AoeStats
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Arabia

505494092Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 62m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Celts · Poland
810
+15
🇵🇱 Vietnamese · Poland
724
+17
🇷🇺 Spanish · Russia
777
-16
🇷🇺 Goths · Russia
775
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,200 12:51 25:19 42:31 ⚔ Archer Rush
24 1,477 13:38 31:41 — ⚔ Archers into Skirms into Scouts
23 1,431 9:39 22:24 48:46
19 1,194 12:20 19:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,915 14,771 7,115 3,305 48,106 56,837
17,140 10,289 6,775 1,395 35,599 37,935
19,340 8,150 775 1,600 29,865 35,457
8,795 6,765 5,405 1,700 22,665 25,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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