AoeStats
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Arabia

505488094Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 43m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
867
+13
🇨🇳 Persians · China
824
+37
🇷🇺 Huns · Russia
790
-13
🇷🇺 Goths · Russia
788
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,094 9:46 20:26 — ⚔ Scout Rush
25 1,101 10:58 25:45 — ⚔ Scout Rush
15 663 12:46 18:31 — ⛏ Fast Castle
15 656 12:30 28:15 —

Resources

Player Food Wood Gold Stone Spent Collected
11,280 8,727 5,410 200 25,617 30,466
10,080 6,135 3,365 850 20,430 37,712
9,160 5,648 3,170 2,250 20,228 24,303
3,835 3,570 350 0 7,755 10,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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