AoeStats
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Arabia

504490477Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 46m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vikings · Russia
772
+18
🇷🇺 Mongols · Russia
771
+17
🇵🇱 Turks · Poland
827
-18
🇫🇷 Bengalis · France
800
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,407 11:30 17:58 — ⛏ Fast Castle
25 1,187 12:25 25:48 43:50
22 1,015 11:00 20:26 33:42 ⛏ Fast Castle
13 626 11:39 23:12 30:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,225 9,335 6,500 3,375 37,435 43,843
10,825 11,855 8,320 2,430 33,430 43,499
14,330 5,865 4,985 1,600 26,780 34,019
7,130 7,021 2,460 425 17,036 18,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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