AoeStats
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Socotra

504485109Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 29m 3s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Aztecs · United Kingdom
796
+16
🇫🇷 Burgundians · France
779
+16
🇷🇺 Poles · Russia
788
-16
🇷🇺 Hindustanis · Russia
787
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 998 11:06 24:25 — ⚔ Scout Rush
27 794 11:51 — —
11 329 12:24 19:13 — ⚔ Scout Rush
11 325 11:16 24:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,780 3,400 1,150 750 11,080 11,342
5,145 3,795 765 1,110 10,815 10,987
6,885 2,900 470 100 10,355 13,937
5,660 2,105 700 125 8,590 9,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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