AoeStats
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Arena

504479917Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 27m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
842
+14
🇦🇺 Lithuanians · Australia
806
+16
🇷🇺 Vikings · Russia
803
-15
🇷🇺 Persians · Russia
802
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 678 11:36 20:02 — ⛏ Fast Castle
20 555 12:26 24:51 —
19 506 11:18 19:04 — ⛏ Fast Castle
17 450 13:15 17:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,075 3,900 665 1,600 11,240 13,772
5,145 3,965 975 870 10,955 12,962
4,990 3,655 875 850 10,370 12,229
4,770 3,800 290 125 8,985 11,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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