AoeStats
← CYE RUD3 BO1

Nomad

509341855Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 44m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Vikings · Croatia
889
+13
🇺🇸 Aztecs · United States
813
+15
🇬🇧 Romans · United Kingdom
810
-14
🇬🇧 Spanish · United Kingdom
810
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 977 14:45 19:14 38:08 ⛏ Fish Boom FC
20 876 14:57 24:08 41:39 ⚔ Fish Boom into Fire Galleys into Archers
17 764 14:58 19:57 — ⛏ Fish Boom FC
15 670 15:25 33:13 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,040 13,355 6,980 3,680 42,055 51,915
11,485 6,850 3,710 3,305 25,350 26,493
9,480 8,730 3,550 3,200 24,960 25,827
5,660 3,860 1,215 880 11,615 10,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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