AoeStats
← CYE RUD3 BO1

Black Forest

509335122Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 47m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
822
+16
🇧🇪 Spanish · Belgium
811
+17
🇬🇧 Khmer · United Kingdom
827
-17
🇬🇧 Wei · United Kingdom
826
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,708 13:50 17:52 33:56 ⛏ Fast Castle
20 962 14:42 27:51 39:06 ⚔ Towers FC
18 879 11:37 23:27 32:15 ⚔ Scout Rush
17 794 15:01 27:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,405 17,013 12,845 2,540 53,803 69,394
16,695 15,960 9,285 1,845 43,785 48,197
16,105 12,046 8,700 1,990 38,841 40,416
7,875 7,170 2,115 600 17,760 20,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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