AoeStats
← CYE RUD3 BO1

Arena

509328651Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 48m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malay · Türkiye
803
+18
🇷🇺 Portuguese · Russia
794
+18
🇬🇧 Khmer · United Kingdom
845
-18
🇬🇧 Bohemians · United Kingdom
844
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,338 10:34 16:39 39:36 ⛏ Fast Castle
19 953 10:55 17:22 43:42 ⛏ Fast Castle
18 877 10:10 14:26 35:32 ⛏ Fast Castle
18 892 11:44 18:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,950 18,140 12,960 2,410 52,460 60,373
19,745 13,000 6,550 1,550 40,845 45,014
14,705 13,370 8,195 885 37,155 41,095
10,930 10,340 6,045 2,190 29,505 32,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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