AoeStats
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Black Forest

510325972Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 67m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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642
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Player eAPM Actions Feudal Castle Imperial Opening
52 3,555 10:38 19:17 32:54 ⛏ Fast Castle
34 2,319 13:12 19:57 34:45 ⛏ Fast Castle
20 1,336 14:05 23:10 36:15 ⛏ Fast Castle
19 1,304 12:17 26:17 38:14 ⛏ Fast Castle
18 1,235 10:23 19:27 39:07 ⛏ Fast Castle
15 990 12:55 18:07 36:38 ⛏ Fast Castle
13 875 15:09 21:44 34:52 ⛏ Fast Castle
11 780 12:18 29:09 47:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,430 50,338 25,110 2,410 110,288 130,473
32,530 24,285 22,130 7,750 86,695 137,999
23,915 24,575 28,870 4,235 81,595 91,917
26,915 25,625 17,260 2,895 72,695 92,287
28,550 13,440 19,275 2,390 63,655 90,691
27,690 15,948 16,580 1,700 61,918 95,535
24,745 14,088 13,250 3,670 55,753 57,582
12,620 7,082 8,360 1,400 29,462 46,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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