AoeStats
← 五岁的单机的回忆

Arena

509089798Analyzed
1v1 RM · 6d ago on Sep 25, 2026· 40m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Turks · Morocco
1350
+17
1364
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,689 11:50 15:56 30:07 ⚔ Scouts FC
41 1,654 10:48 13:34 27:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,765 14,895 6,605 1,365 38,630 40,487
9,255 11,210 4,915 1,300 26,680 27,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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