AoeStats
← Duke Skellington

Golden Pit

507193065Analyzed
1v1 RM · 14d ago on Sep 17, 2026· 42m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
523
+11
🇺🇸 Muisca · United States
419
-11

Win probability

Duke Skellington's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 53,398 analysed 1v1 players on Golden Pit.
Mapkos11 C
Feudal Age 10:29 vs 10:25
btm 48%
Castle Age 19:48 vs 21:26
top 31%
Imperial Age — vs 38:23
btm 0%
eAPM 16 vs 33
btm 12%
First military 21:58 vs 11:46
btm 6%
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 21:58 (Temple Guard) — later than 94% of analysed players on Golden Pit
▼ Town centers idle 6:38 of the first 19:48 — keep villagers queued
Duke Skellington B
Feudal Age 13:06 vs 10:25
btm 6%
Castle Age 17:56 vs 21:26
top 17%
Imperial Age — vs 38:23
btm 0%
eAPM 41 vs 33
top 34%
First military 27:09 vs 11:46
btm 2%
▼ Slow Feudal Age at 13:06 — slower than 94% of analysed players on Golden Pit
▲ Fast Castle Age at 17:56 — faster than 83% of analysed players on Golden Pit
▼ First military only at 27:09 (Monk) — later than 98% of analysed players on Golden Pit
▲ Town centers almost never idle — 36s across the first 17:56
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