Golden Pit
507161175Analyzed1v1 RM
·
14d ago on Sep 16, 2026·
48m 27s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Duke Skellington's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,454 analysed 1v1 players on Golden Pit.
Duke Skellington
D
Feudal Age
16:20
vs 10:25
btm 1%
Castle Age
23:56
vs 21:26
btm 23%
Imperial Age
—
vs 38:23
btm 0%
eAPM
36
vs 33
top 44%
First military
5:25
vs 11:46
top 1%
▼
Slow Feudal Age at 16:20 — slower than 99% of analysed players on Golden Pit
▼
Slow Castle Age at 23:56 — slower than 77% of analysed players on Golden Pit
▼
Loom after the Feudal click (20:05) — usually safest before it
▲
Early military at 5:25 (Militia) — earlier than 99% of analysed players on Golden Pit
▼
Town centers idle 4:55 of the first 23:56 — keep villagers queued
Jaguara
C
Feudal Age
10:25
vs 10:25
top 50%
Castle Age
25:17
vs 21:26
btm 14%
Imperial Age
33:10
vs 38:23
top 11%
eAPM
22
vs 33
btm 25%
First military
16:48
vs 11:46
btm 20%
▼
Slow Castle Age at 25:17 — slower than 86% of analysed players on Golden Pit
▲
Fast Imperial Age at 33:10 — faster than 89% of analysed players on Golden Pit
▼
Low eAPM (22) — busier hands win idle time back
▲
Town centers almost never idle — 14s across the first 25:17