AoeStats
← Skaikru Raven

Arena

510857583Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 75m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
916
+13
🇺🇸 Magyars · United States
914
+14
🇫🇷 Khitans · France
870
-14
🇫🇷 Persians · France
859
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,414 12:18 17:41 34:32 ⛏ Fast Castle
43 3,236 10:03 13:52 29:43 ⛏ Fast Castle
36 2,734 11:02 19:07 30:51
27 2,060 10:02 18:18 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,625 27,085 28,580 2,675 117,965 156,323
59,335 31,745 15,850 2,345 109,275 115,343
47,170 35,375 19,740 5,180 107,465 114,495
27,675 19,120 24,855 2,840 74,490 76,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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