AoeStats
← Skaikru Raven

Arabia

510630569Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 33m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saracens · Netherlands
965
+34
🇳🇱 Huns · Netherlands
849
+16
🇫🇷 Khitans · France
866
-14
🇫🇷 Khmer · France
856
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,479 9:51 24:02 — ⚔ Archer Rush
35 1,186 11:08 19:53 — ⚔ Scouts FC
28 927 12:13 17:49 — ⛏ Fast Castle
27 894 12:26 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,005 4,444 3,440 875 18,764 19,694
10,175 4,759 3,145 300 18,379 22,866
7,050 4,507 3,750 750 16,057 16,787
4,125 3,090 200 320 7,735 8,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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