AoeStats
← Skaikru Raven

Black Forest

510619929Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 89m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khitans · France
852
+14
🇫🇷 Burgundians · France
842
+14
🇨🇱 Cumans · Chile
811
-14
🇺🇸 Khmer · United States
799
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 3,875 13:18 18:25 38:55 ⛏ Fish Boom FC
35 3,121 12:45 20:03 33:44 ⛏ Fish Boom FC
26 2,287 12:46 23:59 29:42 ⚔ Archers into Fast Imp
21 1,851 12:32 16:40 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,545 53,930 26,905 4,370 175,750 199,697
69,315 47,147 14,865 1,900 133,227 137,984
55,720 29,552 13,420 3,420 102,112 115,780
37,740 26,505 24,450 4,840 93,535 112,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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