AoeStats
← zNyk

Fortress

508654282Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 41m 57s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Persians · Romania
966
+17
🇳🇱 Franks · Netherlands
961
+17
🇨🇳 Goths · China
982
-17
🇨🇳 Franks · China
982
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,126 7:39 13:08 26:11 ⛏ Fast Castle
23 980 7:39 12:26 32:25 ⛏ Fast Castle
23 968 8:53 13:05 18:35 ◆ FC into Fast Imp
20 854 8:23 12:52 24:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,195 14,315 16,860 1,155 55,525 60,581
19,320 9,210 13,495 850 42,875 50,974
21,055 14,300 6,870 250 42,475 47,743
13,725 8,770 7,185 2,450 32,130 35,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.