Four Lakes
507061706Analyzed1v1 RM
·
15d ago on Sep 16, 2026·
34m 20s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
thatguywaqar's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
empirelin
A
Feudal Age
11:24
vs 10:51
btm 34%
Castle Age
16:39
vs 20:09
top 13%
Imperial Age
30:35
vs 36:23
top 9%
eAPM
48
vs 32
top 21%
First military
14:03
vs 12:45
btm 38%
▲
Fast Castle Age at 16:39 — faster than 87% of analysed players on Four Lakes
▲
Fast Imperial Age at 30:35 — faster than 91% of analysed players on Four Lakes
▲
High eAPM (48) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 8s across the first 16:39
thatguywaqar
C
Feudal Age
12:13
vs 10:51
btm 17%
Castle Age
18:40
vs 20:09
top 33%
Imperial Age
—
vs 36:23
btm 0%
eAPM
18
vs 32
btm 16%
First military
26:35
vs 12:45
btm 1%
▼
Slow Feudal Age at 12:13 — slower than 83% of analysed players on Four Lakes
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (11:06) — usually safest before it
▼
First military only at 26:35 (Archer) — later than 99% of analysed players on Four Lakes
▲
Town centers almost never idle — 7s across the first 18:40