AoeStats
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Arena

508022812Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 60m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Franks · Romania
572
+12
🇷🇴 Teutons · Romania
508
+15
🇬🇧 Italians · United Kingdom
499
+15
🇮🇳 Chinese · India
500
-15
🇪🇸 Jurchens · Spain
494
-14
🇨🇦 Bohemians · Canada
469
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,529 10:34 20:16 36:47 ⛏ Fast Castle
14 830 11:30 23:17 42:00 ⛏ Fast Castle
10 604 14:02 24:00 39:07 ⛏ Fast Castle
9 573 16:19 30:57 51:23 ⛏ Fast Castle
9 532 14:14 26:19 40:06 ⛏ Fast Castle
1 65 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,275 29,780 14,805 2,700 73,560 112,766
18,690 26,035 17,900 1,675 64,300 78,307
17,585 16,425 12,645 1,750 48,405 71,674
16,135 17,605 13,190 1,260 48,190 65,676
19,695 10,475 11,505 1,425 43,100 55,381
350 50 0 0 400 566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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