AoeStats
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Arena

504800314Analyzed
3v3 RM · 24d ago on Sep 6, 2026· 103m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Franks · Romania
561
+11
🇷🇴 Teutons · Romania
494
+14
🇬🇧 Italians · United Kingdom
485
+14
🇦🇷 Chinese · Argentina
495
-15
🇦🇷 Turks · Argentina
436
-13
🇦🇷 Bohemians · Argentina
399
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 3,795 11:48 17:16 38:02 ⛏ Fast Castle
33 3,416 11:30 20:39 37:07 ⛏ Fast Castle
24 2,472 13:28 21:25 35:30 ⛏ Fast Castle
14 1,496 12:42 24:02 32:14 ⛏ Fast Castle
13 1,344 11:36 21:10 41:32 ⛏ Fast Castle
11 1,113 15:56 26:18 42:20 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,295 66,100 52,710 5,025 151,130 153,585
44,465 60,285 41,580 3,660 149,990 243,093
33,610 34,315 35,935 3,200 107,060 108,169
28,285 41,100 35,605 1,835 106,825 152,157
33,715 26,600 34,265 2,965 97,545 151,796
22,775 35,200 27,135 5,345 90,455 109,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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