AoeStats
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Arena

504781941Analyzed
3v3 RM · 24d ago on Sep 6, 2026· 77m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
691
+10
🇨🇴 Huns · Colombia
640
+11
🇺🇸 Portuguese · United States
633
+12
🇷🇴 Franks · Romania
590
-13
🇷🇴 Chinese · Romania
517
-10
🇬🇧 Italians · United Kingdom
508
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 3,223 13:02 20:13 31:58 ⚔ Drush FC
30 2,321 10:26 20:27 43:09 ⛏ Fast Castle
29 2,258 11:24 23:09 45:01 ⛏ Fast Castle
13 976 12:26 21:51 37:36 ⛏ Fast Castle
9 705 13:27 18:33 52:00 ⛏ Fast Castle
7 517 11:59 24:19 42:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,900 63,635 33,220 7,630 138,385 150,842
23,940 31,405 20,855 3,000 79,200 103,375
19,155 23,885 15,540 3,635 62,215 71,012
21,040 26,880 8,555 2,850 59,325 71,108
16,995 21,765 15,770 2,185 56,715 58,513
13,110 12,530 6,515 2,065 34,220 39,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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