AoeStats
← renardponpon

Lombardia

509430553Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 39m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1022
+15
🇫🇷 Byzantines · France
987
+16
🇧🇦 Romans · Bosnia & Herzegovina
1051
-18
🇸🇪 Slavs · Sweden
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 966 11:41 21:18 —
23 923 13:16 21:18 — ⚔ M@A Rush
20 817 10:45 20:06 30:09 ⚔ Skirmisher Rush
19 761 12:11 17:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,690 11,189 7,015 1,775 36,669 42,248
16,640 7,397 6,535 1,500 32,072 34,163
9,115 5,635 2,965 1,670 19,385 20,223
7,685 6,551 1,225 910 16,371 17,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.