AoeStats
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MegaRandom

508947335Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 51m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Italians · South Africa
1040
+14
🇿🇦 Saracens · South Africa
1039
+14
🇫🇷 Franks · France
1022
-14
🇫🇷 Poles · France
985
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,774 9:49 20:53 37:33
24 1,231 9:34 29:25 — ⚔ Scouts into Archers
23 1,178 11:28 22:58 39:45 ⚔ Scout Rush
14 705 15:11 28:06 —

Resources

Player Food Wood Gold Stone Spent Collected
18,900 12,285 10,450 2,350 43,985 52,951
20,620 8,546 5,660 2,150 36,976 42,977
11,885 11,330 2,810 2,035 28,060 29,425
8,745 5,265 1,200 850 16,060 17,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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