AoeStats
← WasserLasser

Nomad

508926095Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 4m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
1388
+11
🇹🇷 Japanese · Türkiye
1183
+19
🇹🇷 Celts · Türkiye
1106
+22
🇹🇷 Huns · Türkiye
1053
+24
🇩🇪 Lithuanians · Germany
1291
-21
🇨🇱 Vikings · Chile
1242
-19
🇩🇪 Koreans · Germany
1232
-18
🇪🇸 Khmer · Spain
1212
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 213 — — —
46 199 — — —
44 190 — — —
42 181 — — —
26 112 — — —
23 100 — — —
22 95 — — —
17 74 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 725 0 200 1,225 664
250 600 0 100 950 200
300 475 50 100 925 130
400 325 0 100 825 200
250 450 0 100 800 224
200 275 0 100 575 20
0 450 0 100 550 204
200 250 50 0 500 152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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