AoeStats
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Arena

508279945Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 70m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1298
+13
🇩🇪 Byzantines · Germany
1277
+14
🇩🇪 Franks · Germany
1196
+17
🇩🇪 Magyars · Germany
1173
+18
🇺🇸 Italians · United States
1533
-25
🇩🇪 Burmese · Germany
1405
-22
🇬🇧 Ethiopians · United Kingdom
1113
-11
🇵🇱 Hindustanis · Poland
854
-4
Player eAPM Actions Feudal Castle Imperial Opening
58 4,075 11:41 15:17 25:16 ⛏ Fast Castle
34 2,396 11:29 16:37 32:40 ⛏ Fast Castle
32 2,225 11:45 15:20 28:45 ⛏ Fast Castle
32 2,286 10:49 14:59 35:19 ⛏ Fast Castle
32 2,239 10:29 14:22 30:12 ⛏ Fast Castle
30 2,140 11:53 17:34 32:41 ⛏ Fast Castle
28 2,000 11:00 14:44 26:20 ⛏ Fast Castle
17 1,232 10:14 15:32 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,105 29,425 31,960 4,940 136,430 146,714
45,040 42,410 27,900 3,790 119,140 141,244
65,700 23,330 23,330 1,050 113,410 124,464
30,365 56,005 25,285 1,650 113,305 139,789
54,200 36,580 17,200 4,455 112,435 118,269
29,965 37,025 27,540 3,770 98,300 108,589
34,505 35,775 12,715 2,645 85,640 91,230
35,320 33,913 11,705 1,755 82,693 84,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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