AoeStats
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Arena

509702756Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 72m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1436
+14
🇲🇽 Italians · Mexico
1401
+16
🇪🇸 Koreans · Spain
1359
+18
🇺🇸 Japanese · United States
1353
+18
🇺🇸 Slavs · United States
1489
-20
🇮🇩 Cumans · Indonesia
1447
-19
🇨🇳 Italians · China
1395
-16
🇨🇱 Persians · Chile
1257
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 4,608 9:04 29:15 33:48 ⚔ Towers FC into Fast Imp
61 4,448 11:27 15:13 31:11 ⛏ Fast Castle
52 3,820 10:16 14:02 30:42 ⛏ Fast Castle
49 3,541 10:19 14:31 28:52 ⛏ Fast Castle
41 2,980 10:27 14:24 32:25 ⛏ Fast Castle
37 2,675 8:37 21:58 45:05 ⛏ Fast Castle
32 2,323 11:06 15:04 34:05 ⛏ Fast Castle
21 1,535 10:57 14:46 40:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,755 32,508 43,580 3,300 139,143 147,022
46,880 53,985 21,705 7,650 130,220 167,785
51,760 47,205 21,235 4,225 124,425 132,337
51,770 47,290 16,060 2,105 117,225 121,381
19,635 46,400 31,570 4,860 102,465 132,682
35,065 39,155 12,280 4,105 90,605 105,769
21,555 38,674 19,720 9,125 89,074 109,759
24,780 27,935 18,970 4,305 75,990 93,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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