AoeStats
← christar123 ten

Lombardia

509604771Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 61m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Malay · Czechia
1442
+12
🇨🇳 Persians · China
1352
+16
🇭🇰 Bulgarians · Hong Kong SAR China
1344
+16
🇳🇱 Huns · Netherlands
1281
+19
🇬🇧 Berbers · United Kingdom
1439
-19
🇫🇷 Magyars · France
1324
-15
🇦🇷 Teutons · Argentina
1322
-15
🇬🇧 Slavs · United Kingdom
1296
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,427 12:59 17:07 30:14 ⛏ Fast Castle
47 2,853 10:24 20:02 31:32 ⚔ Scout Rush
41 2,534 10:29 14:33 30:54 ⛏ Fast Castle
38 2,333 11:33 17:24 33:55 ⛏ Fast Castle
36 2,175 10:00 15:20 31:16 ⛏ Fast Castle
28 1,732 10:15 15:12 29:00 ⛏ Fast Castle
27 1,645 11:28 18:43 28:15 ⛏ Fast Castle
25 1,501 11:22 15:29 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,865 26,200 48,940 1,120 130,125 146,841
37,475 45,176 24,195 5,595 112,441 118,681
33,645 31,040 39,100 1,340 105,125 107,101
53,215 30,645 12,315 6,820 102,995 106,201
46,215 18,889 21,715 5,185 92,004 107,804
30,620 33,844 22,935 2,460 89,859 101,142
25,010 31,957 23,945 6,035 86,947 88,915
30,755 13,986 19,025 2,150 65,916 72,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.