AoeStats
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Arena

507967017Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 44m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1471
+17
🇹🇼 Muisca · Taiwan
1328
+22
🇬🇧 Wu · United Kingdom
1492
-20
🇨🇭 Bohemians · Switzerland
1465
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 2,173 10:46 15:17 32:24 ⛏ Fast Castle
41 1,831 10:31 14:11 32:03 ⛏ Fast Castle
41 1,856 10:31 14:44 27:08 ⛏ Fast Castle
26 1,180 10:10 13:59 25:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,205 19,770 7,285 2,300 48,560 51,508
17,370 18,073 8,930 2,255 46,628 48,729
21,710 11,260 10,790 1,535 45,295 56,447
7,925 8,918 4,940 1,080 22,863 30,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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