AoeStats
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MegaRandom

507763235Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 50m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
1901
+4
🇺🇸 Jurchens · United States
1790
+7
🇨🇳 Persians · China
1761
+7
🇨🇭 Bengalis · Switzerland
1567
+14
🇬🇧 Vietnamese · United Kingdom
1596
-9
🇬🇧 Mongols · United Kingdom
1583
-9
🇫🇷 Turks · France
1554
-8
🇬🇧 Italians · United Kingdom
1483
-6
Player eAPM Actions Feudal Castle Imperial Opening
61 3,092 9:44 21:28 42:30 ⚔ Fish Boom into Archers
57 2,877 8:40 22:04 38:41 ⚔ Fish Boom into Scouts
55 2,761 8:55 18:48 36:00 ⚔ Fish Boom into Scouts
54 2,749 8:57 22:13 37:03 ⚔ Fish Boom into Scouts
51 2,579 8:37 24:12 44:28 ⚔ Archers into Fish Boom
47 2,393 9:46 24:14 48:04 ⚔ Archers into Skirms
46 2,341 9:54 21:22 — ⛏ Fish Boom FC
45 2,259 9:24 23:52 42:56 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
32,435 20,311 17,315 3,235 73,296 76,312
30,100 14,124 11,980 1,625 57,829 62,275
21,705 19,026 10,350 5,750 56,831 61,820
29,880 16,101 8,980 1,250 56,211 58,304
23,330 17,138 10,905 4,625 55,998 57,298
8,600 15,121 7,870 1,100 32,691 33,333
10,875 10,076 7,040 975 28,966 32,766
8,090 12,602 4,065 2,585 27,342 27,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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