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Lombardia

508033341Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 69m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1092
+15
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1058
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1044
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1066
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🇨🇱 Poles · Chile
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🇨🇱 Mongols · Chile
1023
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Player eAPM Actions Feudal Castle Imperial Opening
52 3,597 10:19 15:48 37:13 ⛏ Fast Castle
27 1,912 10:32 15:04 31:32 ⛏ Fast Castle
24 1,638 10:50 15:18 35:12 ⛏ Fast Castle
22 1,511 12:46 19:31 33:49 ⛏ Fast Castle
22 1,529 11:49 19:11 30:41 ⛏ Fast Castle
22 1,566 11:20 19:05 39:20 ⛏ Fast Castle
18 1,274 12:25 18:06 32:14 ⛏ Fast Castle
11 792 10:25 18:28 —

Resources

Player Food Wood Gold Stone Spent Collected
90,640 17,250 37,870 5,100 150,860 158,062
44,425 37,926 11,050 5,155 98,556 106,205
44,025 19,433 24,420 2,090 89,968 94,621
31,240 25,337 23,505 4,170 84,252 93,397
33,445 26,472 17,095 2,955 79,967 86,637
25,645 23,040 21,770 1,925 72,380 84,942
16,050 18,339 10,705 2,765 47,859 73,525
6,115 4,304 1,645 200 12,264 15,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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