AoeStats
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Arena

508031936Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 5m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
1145
+10
🇪🇸 Bohemians · Spain
1007
+15
🇪🇸 Poles · Spain
1002
+16
🇨🇳 Mongols · China
1012
-14
🇹🇷 Turks · Türkiye
1001
-14
🇫🇷 Romans · France
993
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 157 — — —
25 144 — — —
24 140 — — —
19 108 — — —
14 78 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 250 50 0 1,250 1,193
900 250 0 0 1,150 1,307
550 175 0 0 725 473
550 150 0 0 700 757
450 250 0 0 700 962
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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